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Original HOWTO

Software Release Practice HOWTO

Eric Steven Raymond

[http://www.tuxedo.org/~esr/] Thyrsus Enterprises

    esr@thyrsus.com
    

Copyright © 2000 by Eric S. Raymond
Revision History                                                             
Revision 3.4           2002-01-04            Revised by: esr                 
More about good patching practice.                                           
Revision 3.3           2001-08-16            Revised by: esr                 
New section about how to send good patches.                                  
Revision 3.2           2001-07-11            Revised by: esr                 
Note about not relying on proprietary components.                            
Revision 3.1           2001-02-22            Revised by: esr                 
LDP Styleguide fixes.                                                        
Revision 3.0           2000-08-12            Revised by: esr                 
First DocBook version. Advice on SourceForge and a major section on          
documentation practice added.                                                


This HOWTO describes good release practices for Linux and other open-source
projects. By following these practices, you will make it as easy as possible
for users to build your code and use it, and for other developers to
understand your code and cooperate with you to improve it.

This document is a must-read for novice developers. Experienced developers
should review it when they are about to release a new project. It will be
revised periodically to reflect the evolution of good-practice standards.

-----------------------------------------------------------------------------
Table of Contents
1. Introduction
    1.1. Why this document?
    1.2. New versions of this document
   
   
2. Good patching practice
    2.1. Do send patches, don't send whole archives or files
    2.2. Send patches against the current version of the code.
    2.3. Don't include patches for generated files.
    2.4. Don't send patch bands that just tweak RCS or SCCS $-symbols.
    2.5. Do use -c or -u format, don't use the default (-e) format
    2.6. Do include documentation with your patch
    2.7. Do include an explanation with your patch
    2.8. Do include useful comments in your code
   
   
3. Good project- and archive- naming practice
    3.1. Use GNU-style names with a stem and major.minor.patch numbering.
    3.2. But respect local conventions where appropriate
    3.3. Try hard to choose a name prefix that is unique and easy to type
   
   
4. Good licensing and copyright practice: the theory
    4.1. Open source and copyrights
    4.2. What qualifies as open source
   
   
5. Good licensing and copyright practice: the practice
    5.1. Make yourself or the FSF the copyright holder
    5.2. Use a license conformant to the Open Source Definition
    5.3. Don't write your own license if you can possibly avoid it.
   
   
6. Good development practice
    6.1. Write either pure ANSI C or a portable scripting language
    6.2. Don't rely on proprietary code
    6.3. Follow good C portability practices
    6.4. Use autoconf/automake/autoheader
    6.5. Sanity-check your code before release
    6.6. Sanity-check your documentation and READMEs before release
   
   
7. Good distribution-making practice
    7.1. Make sure tarballs always unpack into a single new directory
    7.2. Have a README
    7.3. Respect and follow standard file naming practices
    7.4. Design for Upgradability
    7.5. Provide RPMs
   
   
8. Good documentation practice
    8.1. Good practice in the present
    8.2. Good practice for the future
   
   
9. Good communication practice
    9.1. Announce to c.o.l.a and Freshmeat
    9.2. Announce to a relevant topic newsgroup
    9.3. Have a website
    9.4. Host project mailing lists
    9.5. Release to major archives
   
   
10. Good project-management practice

-----------------------------------------------------------------------------
1. Introduction

1.1. Why this document?

There is a large body of good-practice traditions for open-source code that
helps other people port, use, and cooperate with developing it. Some of these
conventions are traditional in the Unix world and predate Linux; others have
developed recently in response to particular new tools and technologies such
as the World Wide Web.

This document will help you learn good practice. It is organized into topic
sections, each containing a series of checklist items. Think of these as a
pre-flight checklist for your patch or software distribution.
-----------------------------------------------------------------------------

1.2. New versions of this document

This document will be posted monthly to the newsgroups [News:
comp.os.linux.answers] comp.os.linux.answers. You can also view the latest
version of this HOWTO on the World Wide Web via the URL [http://
www.linuxdoc.org/LDP/HOWTO/Software-Release-Practice-HOWTO.html] http://
www.linuxdoc.org/LDP/HOWTO/Software-Release-Practice.html.

Feel free to mail any questions or comments about this HOWTO to Eric S.
Raymond, <esr@snark.thyrsus.com>.
-----------------------------------------------------------------------------

2. Good patching practice

Most people get involved in open-source software by writing patches for other
peoples' software before releasing projects of their own. Suppose you've
written a set of source-code changes for someone else's baseline code. Now
put yourself in that person's shoes. How is he to judge whether to include
the patch?

The truth is that it is very difficult to judge the quality of code. So
developers tend to evaluate patches by the quality of the submission. They
look for clues in the submitter's style and communications behavior instead
?? indications that the person has been in their shoes and understands what
it's like to have to evaluate and merge an incoming patch.

This is actually a pretty reliable proxy for code quality. In many years of
dealing with patches from many hundreds of strangers, I have only seldom seen
a patch that was thoughtfully presented and respectful of my time but
technically bogus. On the other hand, experience teaches me that patches
which look careless or are packaged in a lazy and inconsiderate way are very
likely to actually be bogus.

Here are some tips on how to get your patch accepted:
-----------------------------------------------------------------------------

2.1. Do send patches, don't send whole archives or files

If your change includes a new file that doesn't exist in the code, then of
course you have to send the whole file. But if you're modifying an
already-existing file, don't send the whole file. Send a diff instead;
specifically, send the output of the diff(1) command run to compare the
baseline distributed version against your modified version.

The diff command and its dual, patch(1) (which automatically applies a diff
to a baseline file) are the most basic tools of open-source development.
Diffs are better than whole files because the developer you're sending a
patch to may have changed the baseline version since you got your copy. By
sending him a diff you save him the effort of separating your changes from
his; you show respect for his time.
-----------------------------------------------------------------------------

2.2. Send patches against the current version of the code.

It is both counterproductive and rude to send a maintainer patches against
the code as it existed several releases ago, and expect him to do all the
work of determining which changes duplicate things he have since done, versus
which things are actually novel in your patch.

As a patch submitter, it is your responsibility to track the state of the
source and send the maintainer a minimal patch that expresses what you want
done to the main-line codebase. That means sending a patch against the
current version.
-----------------------------------------------------------------------------

2.3. Don't include patches for generated files.

Before you send your patch, walk through it and delete any patch bands for
files in it that are going to be automatically regenerated once he applies
the patch and remakes. The classic examples of this error are C files
generated by Bison or Flex.

These days the most common mistake of this kind is sending a diff with a huge
band that is nothing but changebars between your configure script and his.
This file is generated by autoconf.

This is inconsiderate. It means your recipient is put to the trouble of
separating the real content of the patch from a lot of bulky noise. It's a
minor error, not as important as some of the things we'll get to further on
?? but it will count against you.
-----------------------------------------------------------------------------

2.4. Don't send patch bands that just tweak RCS or SCCS $-symbols.

Some people put special tokens in their source files that are expanded by the
version-control system when the file is checked in: the $Id:
Software-Release-Practice-HOWTO.sgml,v 1.15 2002/02/04 19:24:34 esr Exp $
construct used by RCS and CVS, for example.

If you're using a local version-control system yourself, your changes may
alter these tokens. This isn't really harmful, because when your recipient
checks his code back in after applying your patch they'll get re-expanded
based on his version-control status. But those extra patch bands are noise.
They're distracting. It's more considerate not to send them.

This is another minor error. You'll be forgiven for it if you get the big
things right. But you want to avoid it anyway.
-----------------------------------------------------------------------------

2.5. Do use -c or -u format, don't use the default (-e) format

The default (-e) format of diff(1) is very brittle. It doesn't include any
context, so the patch tool can't cope if any lines have been inserted or
deleted in the baseline code since you took the copy you modified.

Getting an -e diff is annoying, and suggests that the sender is either an
extreme newbie, careless, or clueless. Most such patches get tossed out
without a second thought.
-----------------------------------------------------------------------------

2.6. Do include documentation with your patch

This is very important. If your patch makes a user-visible addition or change
to the software's features, include changes to the appropriate man pages and
other documentation files in your patch. Do not assume that the recipient
will be happy to document your code for you, or else to have undocumented
features lurking in the code.

Documenting your changes well demonstrates some good things. First, it's
considerate to the person you are trying to persuade. Second, it shows that
you understand the ramifications of your change well enough to explain it to
somebody who can't see the code. Third, it demonstrates that you care about
the people who will ultimately use the software.

Good documentation is usually the most visible sign of what separates a solid
contribution from a quick and dirty hack. If you take the time and care
necessary to produce it, you'll find you're already 85% of the way to having
your patch accepted with most developers.
-----------------------------------------------------------------------------

2.7. Do include an explanation with your patch

Your patch should include cover notes explaining why you think the patch is
necessary or useful. This is explanation directed not to the users of the
software but to the maintainer to whom you are sending the patch.

The note can be short ?? in fact, some of the most effective cover notes I've
ever seen just said "See the documentation updates in this patch". But it
should show the right attitude.

The right attitude is helpful, respectful of the maintainer's time, quietly
confident but unassuming. It's good to display understanding of the code
you're patching. It's good to show that you can identify with the
maintainer's problems. It's also good to be up front about any risks you
perceive in applying the patch. Here are some examples of the sorts of
explanatory comments that I like to see in cover notes:

"I've seen two problems with this code, X and Y. I fixed problem X, but I
didn't try addressing problem Y because I don't think I understand the part
of the code that I believe is involved."

"Fixed a core dump that can happen when one of the foo inputs is too long.
While I was at it, I went looking for similar overflows elsewhere. I found a
possible one in blarg.c, near line 666. Are you sure the sender can't
generate more than 80 characters per transmission?"

"Have you considered using the Foonly algorithm for this problem? There is a
good implementation at <http://www.somesite.com/~jsmith/foonly.html>."

"This patch solves the immediate problem, but I realize it complicates the
memory allocation in an unpleasant way. Works for me, but you should probably
test it under heavy load before shipping. "

"This may be featurititis, but I'm sending it anyway. Maybe you'll know a
cleaner way to implement the feature."
-----------------------------------------------------------------------------

2.8. Do include useful comments in your code

Usually as a maintainer, I will want to have strong confidence that I
understand your changes before merging them in. This isn't an invariable
rule; if you have a track record of good work, with me I may just run a
casual eyeball over the changes before checking them in semi-automatically.
But everything you can do to help me understand your code and decrease my
uncertainty increases your chances that I will accept your patch.

Good comments in your code help me understand it. Bad comments don't.

Here's an example of a bad comment:
/* norman newbie fixed this 13 Aug 2001 */                                   

This conveys no information. It's nothing but a muddy territorial bootprint
you're planting in the middle of my code. If I take your patch (which you've
made less likely) I'll almost certainly strip out this comment. If you want a
credit, include a patch band for the project NEWS or HISTORY file. I'll
probably take that.

Here's an example of a good comment:
/*                                                                           
 * This conditional needs to be guarded so that crunch_data()                
 * never gets passed a NULL pointer.  <norman_newbie@foosite.com>            
 */                                                                          

This comment shows that you understand not only my code but the kind of
information that I need to have confidence in your changes. This kind of
comment gives me confidence in your changes.
-----------------------------------------------------------------------------

3. Good project- and archive- naming practice

As the load on maintainers of archives like Metalab, the PSA site and CPAN
increases, there is an increasing trend for submissions to be processed
partly or wholly by programs (rather than entirely by a human).

This makes it more important for project and archive-file names to fit
regular patterns that computer programs can parse and understand.
-----------------------------------------------------------------------------

3.1. Use GNU-style names with a stem and major.minor.patch numbering.

It's helpful to everybody if your archive files all have GNU-like names --
all-lower-case alphanumeric stem prefix, followed by a dash, followed by a
version number, extension, and other suffixes.

Let's suppose you have a project you call `foobar' at version 1, release 2,
level 3. If it's got just one archive part (presumably the sources), here's
what its names should look:

foobar-1.2.3.tar.gz
    The source archive
   
foobar.lsm
    The LSM file (assuming you're submitting to Metalab).
   

Please don't use these:

foobar123.tar.gz
    This looks to many programs like an archive for a project called
    `foobar123' with no version number.
   
foobar1.2.3.tar.gz
    This looks to many programs like an archive for a project called
    `foobar1' at version 2.3.
   
foobar-v1.2.3.tar.gz
    Many programs think this goes with a project called `foobar-v1'.
   
foo_bar-1.2.3.tar.gz
    The underscore is hard for people to speak, type, and remember.
   
FooBar-1.2.3.tar.gz
    Unless you like looking like a marketing weenie. This is also hard for
    people to speak, type, and remember.
   

If you have to differentiate between source and binary archives, or between
different kinds of binary, or express some kind of build option in the file
name, please treat that as a file extension to go after the version number.
That is, please do this:

foobar-1.2.3.src.tar.gz
    sources
   
foobar-1.2.3.bin.tar.gz
    binaries, type not specified
   
foobar-1.2.3.bin.ELF.tar.gz
    ELF binaries
   
foobar-1.2.3.bin.ELF.static.tar.gz
    ELF binaries statically linked
   
foobar-1.2.3.bin.SPARC.tar.gz
    SPARC binaries
   

Please don't use names like `foobar-ELF-1.2.3.tar.gz', because programs have
a hard time telling type infixes (like `-ELF') from the stem.

A good general form of name has these parts in order:

 1. project prefix
   
 2. dash
   
 3. version number
   
 4. dot
   
 5. "src" or "bin" (optional)
   
 6. dot or dash (dot preferred)
   
 7. binary type and options (optional)
   
 8. archiving and compression extensions
   

-----------------------------------------------------------------------------
3.2. But respect local conventions where appropriate

Some projects and communities have well-defined conventions for names and
version numbers that aren't necessarily compatible with the above advice. For
instance, Apache modules are generally named like mod_foo, and have both
their own version number and the version of Apache with which they work.
Likewise, Perl modules have version numbers that can be treated as floating
point numbers (e.g., you might see 1.303 rather than 1.3.3), and the
distributions are generally named Foo-Bar-1.303.tar.gz for version 1.303 of
module Foo::Bar. (Perl itself, on the other hand, switched to using the
conventions described in this document in late 1999.)

Look for and respect the conventions of specialized communities and
developers; for general use, follow the above guidelines.
-----------------------------------------------------------------------------

3.3. Try hard to choose a name prefix that is unique and easy to type

The stem prefix should be common to all a project's files, and it should be
easy to read, type, and remember. So please don't use underscores. And don't
capitalize or BiCapitalize without extremely good reason -- it messes up the
natural human-eyeball search order and looks like some marketing weenie
trying to be clever.

It confuses people when two different projects have the same stem name. So
try to check for collisions before your first release. Two good places to
check are the [http://metalab.unc.edu/pub/Linux] index file of Metalab and
the appindex at [http://www.freshmeat.net] Freshmeat. Another good place to
check is [http://www.sourceforge.net] SourceForge; do a name search there.
-----------------------------------------------------------------------------

4. Good licensing and copyright practice: the theory

The license you choose defines the social contract you wish to set up among
your co-developers and users. The copyright you put on the software will
function mainly as a legal assertion of your right to set license terms on
the software and derivative works of the software.
-----------------------------------------------------------------------------

4.1. Open source and copyrights

Anything that is not public domain has a copyright, possibly more than one.
Under the Berne Convention (which has been U.S. law since 1978), the
copyright does not have to be explicit. That is, the authors of a work hold
copyright even if there is no copyright notice.

Who counts as an author can be very complicated, especially for software that
has been worked on by many hands. This is why licenses are important. By
setting out the terms under which material can be used, they grant rights to
the users that protect them from arbitrary actions by the copyright holders.

In proprietary software, the license terms are designed to protect the
copyright. They're a way of granting a few rights to users while reserving as
much legal territory is possible for the owner (the copyright holder). The
copyright holder is very important, and the license logic so restrictive that
the exact technicalities of the license terms are usually unimportant.

In open-source software, the situation is usually the exact opposite; the
copyright exists to protect the license. The only rights the copyright holder
always keeps are to enforce the license. Otherwise, only a few rights are
reserved and most choices pass to the user. In particular, the copyright
holder cannot change the terms on a copy you already have. Therefore, in
open-source software the copyright holder is almost irrelevant -- but the
license terms are very important.

Normally the copyright holder of a project is the current project leader or
sponsoring organization. Transfer of the project to a new leader is often
signaled by changing the copyright holder. However, this is not a hard and
fast rule; many open-source projects have multiple copyright holders, and
there is no instance on record of this leading to legal problems.

Some projects choose to assign copyright to the Free Software Foundation, on
the theory that it has an interest in defending open source and lawyers
available to do it.
-----------------------------------------------------------------------------

4.2. What qualifies as open source

For licensing purposes, we can distinguish several different kinds of rights
that a license may convey. Rights to copy and redistribute, rights to use,
rights to modify for personal use, and rights to redistribute modified copies
. A license may restrict or attach conditions to any of these rights.

The Open Source Initiative is the result of a great deal of thought about
what makes software ``open source'' or (in older terminology) ``free''. Its
constraints on licensing require that:

 1. An unlimited right to copy be granted.
   
 2. An unlimited right to use be granted.
   
 3. An unlimited right to modify for personal use be granted.
   

The guidelines prohibit restrictions on redistribution of modified binaries;
this meets the needs of software distributors, who need to be able to ship
working code without encumbrance. It allows authors to require that modified
sources be redistributed as pristine sources plus patches, thus establishing
the author's intentions and an ``audit trail'' of any changes by others.

The OSD is the legal definition of the `OSI Certified Open Source'
certification mark, and as good a definition of ``free software'' as anyone
has ever come up with. All of the standard licenses (MIT, BSD, Artistic, and
GPL/LGPL) meet it (though some, like GPL, have other restrictions which you
should understand before choosing it).

Note that licenses which allow noncommercial use only do not qualify as
open-source licenses, even if they are decorated with ``GPL'' or some other
standard license. They discriminate against particular occupations, persons,
and groups. They make life too complicated for CD-ROM distributors and others
trying to spread open-source software commercially.
-----------------------------------------------------------------------------

5. Good licensing and copyright practice: the practice

Here's how to translate the theory above into practice:
-----------------------------------------------------------------------------

5.1. Make yourself or the FSF the copyright holder

In some cases, if you have a sponsoring organization behind you with lawyers,
you might wish to give copyright to that organization.
-----------------------------------------------------------------------------

5.2. Use a license conformant to the Open Source Definition

The Open Source Definition is the community gold standard for licenses. The
OSD is not a license itself; rather, it defines a minimum set of rights that
a license must guarantee in order to be considered an open-source license.
The OSD, and supporting materials, may be found at the web site of the [http:
//www.opensource.org] Open Source Initiative.
-----------------------------------------------------------------------------

5.3. Don't write your own license if you can possibly avoid it.

The widely-known OSD-conformant licenses have well-established interpretive
traditions. Developers (and, to the extent they care, users) know what they
imply, and have a reasonable take on the risks and tradeoffs they involve.
Therefore, use one of the standard licenses carried on the OSI site if at all
possible.

If you must write your own license, be sure to have it certified by OSI. This
will avoid a lot of argument and overhead. Unless you've been through it, you
have no idea how nasty a licensing flamewar can get; people become passionate
because the licenses are regarded as almost-sacred covenants touching the
core values of the open-source community.

Furthermore, the presence of an established interpretive tradition may prove
important if your license is ever tested in court. At time of writing (early
2002) there is no case law either supporting or invalidating any open-source
license. However, it is a legal doctrine (at least in the U.S., and probably
in other common-law countries such as England and the rest of the British
Commonwealth) that courts are supposed to interpret licenses and contracts
according to the expectations and practices of the community in which they
originated.
-----------------------------------------------------------------------------

6. Good development practice

Most of these are concerned with ensuring portability, not only across
Linuxes but to other Unixes as well. Being portable to other Unixes is not
just a worthy form of professionalism and hackerly politeness, it's valuable
insurance against future changes in Linux itself.

Finally, other people will try to build your code on non-Linux systems;
portability minimizes the number of annoying perplexed email messages you
will get.
-----------------------------------------------------------------------------

6.1. Write either pure ANSI C or a portable scripting language

For portability and stability, you should write either in ANSI C or a
scripting language that is guaranteed portable because it has just one
cross-platform implementation.

Scripting languages that qualify include Python, Perl, Tcl, Emacs Lisp, and
PHP. Plain old shell does not qualify; there are too many different
implementations with subtle idiosyncracies, and the shell environment is
subject to disruption by user customizations such as shell aliases.

Java holds promise as a portable language, but the Linux-available
implementations are still scratchy and poorly integrated with Linux. Java is
still a bleeding-edge choice, though one likely to become more popular as it
matures.
-----------------------------------------------------------------------------

6.2. Don't rely on proprietary code

Don't rely on proprietary languages, libraries, or other code. In the
open-source community this is considered rude. Open-source developers don't
trust what they can't see the source code of.
-----------------------------------------------------------------------------

6.3. Follow good C portability practices

If you are writing C, do feel free to use the full ANSI features -- including
function prototypes, which will help you spot cross-module inconsistancies.
The old-style K&R compilers are history.

On the other hand, do not assume that GCC-specific features such as the
`-pipe' option or nested functions are available. These will come around and
bite you the second somebody ports to a non-Linux, non-GCC system.
-----------------------------------------------------------------------------

6.4. Use autoconf/automake/autoheader

If you're writing C, use autoconf/automake/autoheader to handle portability
issues, do system-configuration probes, and tailor your makefiles. People
building from sources today expect to be able to type "configure; make" and
get a clean build -- and rightly so.
-----------------------------------------------------------------------------

6.5. Sanity-check your code before release

If you're writing C, test-compile with -Wall and clean up the errors at least
once before each release. This catches a surprising number of errors. For
real thoroughness, compile with -pedantic as well.

For Python projects, the [http://sourceforge.net/projects/pychecker]
PyChecker program can be a useful check. It's not out of beta yet, but
nevertheless often catches nontrivial errors.

If you're writing Perl, check your code with perl -c (and maybe -T, if
applicable). Use perl -w and 'use strict' religiously. (See the Perl
documentation for discussion.)
-----------------------------------------------------------------------------

6.6. Sanity-check your documentation and READMEs before release

Run a spell-checker on them. If you look like you can't spell and don't care,
people will assume your code is sloppy and careless too.
-----------------------------------------------------------------------------

7. Good distribution-making practice

These guidelines describe how your distribution should look when someone
downloads, retrieves and unpacks it.
-----------------------------------------------------------------------------

7.1. Make sure tarballs always unpack into a single new directory

The single most annoying mistake newbie developers make is to build tarballs
that unpack the files and directories in the distribution into the current
directory, potentially stepping on files already located there. Never do
this!

Instead, make sure your archive files all have a common directory part named
after the project, so they will unpack into a single top-level directory
directly beneath the current one.

Here's a makefile trick that, assuming your distribution directory is named
`foobar' and SRC contains a list of your distribution files, accomplishes
this.
foobar-$(VERS).tar.gz:                                                        
        @ls $(SRC) | sed s:^:foobar-$(VERS)/: >MANIFEST                       
        @(cd ..; ln -s foobar foobar-$(VERS))                                 
        (cd ..; tar -czvf foobar/foobar-$(VERS).tar.gz `cat foobar/MANIFEST`) 
        @(cd ..; rm foobar-$(VERS))                                           
-----------------------------------------------------------------------------

7.2. Have a README

Have a file called README or READ.ME that is a roadmap of your source
distribution. By ancient convention, this is the first file intrepid
explorers will read after unpacking the source.

Good things to have in the README include:

 1. A brief description of the project.
   
 2. A pointer to the project website (if it has one)
   
 3. Notes on the developer's build environment and potential portability
    problems.
   
 4. A roadmap describing important files and subdirectories.
   
 5. Either build/installation instructions or a pointer to a file containing
    same (usually INSTALL).
   
 6. Either a maintainers/credits list or a pointer to a file containing same
    (usually CREDITS).
   
 7. Either recent project news or a pointer to a file containing same
    (usually NEWS).
   

-----------------------------------------------------------------------------
7.3. Respect and follow standard file naming practices

Before even looking at the README, your intrepid explorer will have scanned
the filenames in the top-level directory of your unpacked distribution. Those
names can themselves convey information. By adhering to certain standard
naming practices, you can give the explorer valuable clues about what to look
in next.

Here are some standard top-level file names and what they mean. Not every
distribution needs all of these.

README or READ.ME
    the roadmap file, to be read first
   
INSTALL
    configuration, build, and installation instructions
   
CREDITS
    list of project contributers
   
NEWS
    recent project news
   
HISTORY
    project history
   
COPYING
    project license terms (GNU convention)
   
LICENSE
    project license terms
   
MANIFEST
    list of files in the distribution
   
FAQ
    plain-text Frequently-Asked-Questions document for the project
   
TAGS
    generated tag file for use by Emacs or vi
   

Note the overall convention that filenames with all-caps names are
human-readable metainformation about the package, rather than build
components (TAGS is an exception to the first, but not to the second).

Having a FAQ can save you a lot of grief. When a question about the project
comes up often, put it in the FAQ; then direct users to read the FAQ before
sending questions or bug reports. A well-nurtured FAQ can decrease the
support burden on the project maintainers by an order of magnitude or more.

Having a HISTORY or NEWS file with timestamps in it for each release is
valuable. Among other things, it may help establish prior art if you are ever
hit with a patent-infringement lawsuit (this hasn't happened to anyone yet,
but best to be prepared).
-----------------------------------------------------------------------------

7.4. Design for Upgradability

Your software will change over time as you put out new releases. Some of
these changes will not be backward-compatible. Accordingly, you should give
serious thought to designing your installation layouts so that multiple
installed versions of your code can coexist on the same system. This is
especially important for libraries -- you can't count on all your client
programs to upgrade in lockstep with your API changes.

The Emacs, Python, and Qt projects have a good convention for handling this;
version-numbered directories. Here's how an installed Qt library hierarchy
looks (${ver} is the version number):
+---------------------------------------------------------------------------+
|/usr/lib/qt                                                                |
|/usr/lib/qt-${ver}                                                         |
|/usr/lib/qt-${ver}/bin          # Where you find moc                       |
|/usr/lib/qt-${ver}/lib          # Where you find .so                       |
|/usr/lib/qt-${ver}/include      # Where you find header files              |
+---------------------------------------------------------------------------+

With this organization, you can have multiple versions coexisting. Client
programs have to specify the library version they want, but that's a small
price to pay for not having the interfaces break on them.
-----------------------------------------------------------------------------

7.5. Provide RPMs

The de-facto standard format for installable binary packages is that used by
the Red Hat Package manager, RPM. It's featured in the most popular Linux
distribution, and supported by effectively all other Linux distributions
(except Debian and Slackware; and Debian can install from RPMs).

Accordingly, it's a good idea for your project site to provide installable
RPMs as well as source tarballs.

It's also a good idea for you to include in your source tarball the RPM spec
file, with a production that makes RPMs from it in your Makefile. The spec
file should have the extension `.spec'; that's how the rpm -t option finds it
in a tarball.

For extra style points, generate your spec file with a shellscript that
automatically plugs in the correct version number by analyzing the Makefile
or a version.h.

Note: if you supply source RPMs, use BuildRoot to make the program be built
in /tmp or /var/tmp. If you don't, during the course of running the make
install part of your build, the install will install the files in the real
final places. This will happen even if there are file collisions, and even if
you didn't want to install the package at all. When you're done, the files
will have been installed and your system's RPM database will not know about
it. Such badly behaved SRPMs are a minefield and should be eschewed.
-----------------------------------------------------------------------------

8. Good documentation practice

The most important good documentation practice is to actually write some! Too
many programmers omit this. But here are two good reasons to do it:

 1. Your documentation can be your design document. The best time to write it
    is before you type a single line of code, while you're thinking out what
    you want to do. You'll find that the process of describing the way you
    want your program to work in natural language focuses your mind on the
    high-level questions about what it should do and how it should work. This
    may save you a lot of effort later.
   
 2. Your documentation is an advertisement for the quality of your code. Many
    people take poor, scanty, or illiterate documentation for a program as a
    sign that the programmer is sloppy or careless of potential users' needs.
    Good documentation, on the other hand, conveys a message of intelligence
    and professionalism. If your program has to compete with other programs,
    better make sure your documentation is at least as good as theirs lest
    potential users write you off without a second look.
   

This HOWTO wouldn't be the place for a course on technical writing even if
that were practical. So we'll focus here on the formats and tools available
for composing and rendering documentation.

Though Unix and the open-source community have a long tradition of hosting
powerful document-formatting tools, the plethora of different formats has
meant that documentation has tended to be fragmented and difficult for users
to browse or index in a coherent way. We'll summarize the uses, strengths,
and weaknesses of the common documentation formats. Then we'll make some
recommendations for good practice.
-----------------------------------------------------------------------------

8.1. Good practice in the present

Here are the documentation markup formats now in widespread use among
open-source developers. When we speak of "presentation" markup, we mean
markup that controls the document's appearance explicitly (such as a font
change). When we speak of "structural" markup, we mean markup that describes
the logical structure of the document (like a section break or emphasis tag.)
And when we speak of "indexing", we mean the process of extracting from a
collection of documents a searchable collection of topic pointers that users
can employ to reliably find material of interest across the entire
collection.

man pages
    The most most common format, inherited from Unix, a primitive form of
    presentation markup. man(1) command provides a pager and a stone-age
    search facility. No support for images or hyperlinks or indexing. Renders
    to Postscript for printing fairly well. Doesn't render to HTML at all
    well (essentially as flat text). Tools are preinstalled on all Linux
    systems.
   
    Man page format is not bad for command summaries or short reference
    documents intended to jog the memory of an experienced user. It starts to
    creak under the strain for programs with complex interfaces and many
    options, and collapses entirely if you need to maintain a set of
    documents with rich cross-references (the markup has only weak and
    normally unused support for hyperlinks).
   
HTML
    Increasingly common since the Web exploded in 1993-1994. Markup is partly
    structural, mostly presentation. Browseable through any web browser. Good
    support for images and hyperlinks. Limited built-in facilities for
    indexing, but good indexing and search-engine technologies exist and are
    widely deployed. Renders to Postscript for printing pretty well. HTML
    tools are now universally available.
   
    HTML is very flexible and suitable for many kinds of documentation.
    Actually, it's too flexible; it shares with man page format the problem
    that it's hard to index automatically because a lot of the markup
    describes presentation rather than document structure.
   
Texinfo
    Texinfo is the documentation format used by the Free Software Foundation.
    It's a set of macros on top of the powerful TeX formatting engine. Mostly
    structural, partly presentation. Browseable through Emacs or a standalone
    info program. Good support for hyperlinks, none for images. Good indexing
    for both print and on-line forms; when you install a Texinfo document, a
    pointer to it is automatically added to a browsable "dir" document
    listing all the Texinfo documents on your system. Renders to excellent
    Postscript and useable HTML. Texinfo tools are preinstalled on most Linux
    systems, and available at the [http://www.gnu.org] Free Software
    Foundation website.
   
    Texinfo is a good design, quite usable for typesetting books as well as
    small on-line documents, but like HTML it's a sort of amphibian -- the
    markup is part structural, part presentation, and the presentation part
    creates problems for rendering.
   
DocBook
    DocBook is a large, elaborate markup format based on SGML (more recent
    versions on XML). Unlike the other formats described here it is entirely
    structural with no presentation markup. Excellent support for images and
    hyperlinks. Good support for indexing. Renders well to HTML, acceptably
    to Postscript for printing (quality is improving as the tools evolve).
    Tools and documentation are available at the [http://www.docbook.org/]
    DocBook website.
   
    DocBook is excellent for large, complex documents; it was designed
    specifically to support technical manuals and rendering them in multiple
    output formats. Its drawbacks are complexity, a not entirely mature
    (though rapidly improving) toolset, and introductory-level documentation
    that is scanty and (too often) highly obfuscated.
   

-----------------------------------------------------------------------------
8.2. Good practice for the future

In July of 2000 representatives from several important open-source project
groups (including GNOME, KDE, the Free Software Foundation, the Linux
Documentation Project, and the Open Source Initiative) held a summit
conference in Monterey, California. The goal was to try and settle on common
practices and common documentation interchange formats, so that a much richer
and more unified body of documentation can evolve.

Concretely, the goal everyone has in view is to support a kind of
documentation package which, when installed on a system, is immediately
integrated into a rich system-wide index of documents in such a way that they
can all be browsed through a uniform interface and searched as a unit. From
the steps GNOME and KDE have already taken in this direction, it was already
understood that this would require a structural rather than presentation
markup standard.

The meeting endorsed a trend which has been clear for a while; key
open-source projects are moving or have already moved to DocBook as a master
format for their documentation.

The participants also settled on using the `Dublin core' metadata format (an
international standard developed by librarians concerned with the indexing of
digital material) to support document indexing; details of that are still
being worked out, and will probably result in some additions to the DocBook
markup to support embedding Dublin Core metadata in DocBook documents.

The direction is clear; more use of DocBook, with auxiliary standards that
support automatically indexing Docbook documents based on their index tags
and Dublin core metadata. There are pieces still missing from this picture,
but they will be filled in. The older presentation-based markups' days are
numbered. (This HOWTO was moved to DocBook in August 2000.)

Thus, people starting new open-source projects will be ahead of the curve,
and probably saving themselves a nasty conversion process later, if they go
with DocBook as a master format from the beginning.
-----------------------------------------------------------------------------

9. Good communication practice

Your software and documentation won't do the world much good if nobody but
you knows it exists. Also, developing a visible presence for the project on
the Internet will assist you in recruiting users and co-developers. Here are
the standard ways to do that.
-----------------------------------------------------------------------------

9.1. Announce to c.o.l.a and Freshmeat

Announce new releases to [news:comp.os.linux.announce]
comp.os.linux.announce. Besides being widely read itself, this group is a
major feeder for web-based what's-new sites like [http://www.freshmeat.net]
Freshmeat.
-----------------------------------------------------------------------------

9.2. Announce to a relevant topic newsgroup

Find USENET topics group directly relevant to your application, and announce
there as well. Post only where the function of the code is relevant, and
exercise restraint.

If (for example) you are releasing a program written in Perl that queries
IMAP servers, you should certainly post to comp.mail.imap. But you should
probably not post to comp.lang.perl unless the program is also an instructive
example of cutting-edge Perl techniques.

Your announcement should include the URL of a project website.
-----------------------------------------------------------------------------

9.3. Have a website

If you intend try to build any substantial user or developer community around
your project, it should have a website. Standard things to have on the
website include:

  * The project charter (why it exists, who the audience is, etc).
   
  * Download links for the project sources.
   
  * Instructions on how to join the project mailing list(s).
   
  * A FAQ (Frequently Asked Questions) list.
   
  * HTMLized versions of the project documentation
   
  * Links to related and/or competing projects.
   

Some project sites even have URLs for anonymous access to the master source
tree.
-----------------------------------------------------------------------------

9.4. Host project mailing lists

It's standard practice to have a private development list through which
project collaborators can communicate and exchange patches. You may also want
to have an announcements list for people who want to be kept informed of the
project's process.

If you are running a project named `foo'. your developer list might be
foo-dev or foo-friends; your announcement list might be foo-announce.
-----------------------------------------------------------------------------

9.5. Release to major archives

For the last several years, the [http://www.metalab.unc.edu/pub/Linux/]
Metalab archive has been the most important interchange location for Linux
software.

Since it was launched in fall 1999, [http://www.sourceforge.net] SourceForge
has exploded in popularity. It is not just an archive and distribution site,
though you can use it that way. It is an entire free project-hosting service
that tries to offer a complete set of tools for open-source development
groups -- web and archive space, mailing lists, bug-tracking, chat forums,
CVS repositories, and other services.

Other important locations include:

  * the [http://www.python.org] Python Software Activity site (for software
    written in Python).
   
  * the [http://language.perl.com/CPAN] CPAN, the Comprehensive Perl Archive
    Network, (for software written in Perl).
   

-----------------------------------------------------------------------------
10. Good project-management practice

Managing a project well when all the participants are volunteers presents
some unique challenges. This is too large a topic to cover in a HOWTO.
Fortunately, there are some useful white papers available that will help you
understand the major issues.

For discussion of basic development organization and the
release-early-release-often `bazaar mode', see The Cathedral and the Bazaar.

For discussion of motivational psychology, community customs, and conflict
resolution, see Homesteading the Noosphere.

For discussion of economics and appropriate business models, see [http://
www.tuxedo.org/~esr/writings/magic-cauldron/] The Magic Cauldron.

These papers are not the last word on open-source development. But they were
the first serious analyses to be written, and have yet to be superseded
(though the author hopes they will be someday).

Software-Release-Practice-HOWTO (last edited 2008-12-14 17:44:07 by jdd)